3d Designers room. Tasks only.

Task 1.

From that point we will start a small tests for all of us. That test will show our experience in 3d design (low/mid/hi poly). Also later we will start doing models for Unity3d with future integrating in engine.

For the first small test lets do  air-conditioner. As you can see below, its an outer part. Its not so new, but is fully functional. Task is - do photorealistic model as you can, as your skill alow it. There is no limitation on poly count, count of materials and textures. You can avoid beauty hierarchy and names. I need only to see how cool that model can be. Parts, which we not see, you can create as you like, use your imagination or just leave flat side, if you wont to create some geometry.





And we are finish





Task 2.


There is a pictures, which i found in network. Lets create textured 3d model from those
pictures. Polycount 5000, not more then. This time i need only 1 material, only 1 texture atlas
and only 1 object (that building i mean). Primary condition is do that texture atlas so small in
memory as much as possible but without losing quality. This task imply using decals, repeating
textured mesh parts and working with alpha channel.
And 1 more, do not try to use those reference pictures for making textures.







Task 3.

Next batch will be a testing for a texturing skill. There is brick building. That building doesnt have beauty grid but it looks ok for needed range of view. The task is - do the blow-hole in that building, textured and detalised as much as possible. Hole must be look like it was created by blow of gas barel. Imagine that after blow was a fire in hole, after that fire was choked and picture of destruction is that we need to reproduce. Ill do a small manga for you for best understanding. Triangle count of that new building ofcourse will be higher, but do not take to large count. At that moment building around 5k poly, so let it be not more then 
10k after destructions. Count of objects and textured materials doesnt matter, more important to stay in 10k poly and bring UltraPhotoRealisticMegaEnsane beauty. There must be at least a diffuse textures in unlimited resolution.

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